How to Play Ludo Rules to Play Game of Ludo Chat
The game of Ludo, or Pachisi as it called in India, where it is originated. Now Ludo is one of the most popular games in India. Ludo is a multi-player game which originated in India. But nowadays it played through the world and is known by different names. Ludo game is played by two to four players and its team play mode. The players who site diagonally opposite from each other form teams. It is usually red-yellow or blue-green. The main objective of the Ludo game is to get all of your coins into the home pocket before your opponents.
Rules To Play Ludo:
- The players can start the game by alternate turns in a clockwise direction.
- You must roll a 6 to enter a coin or token into active play from his staging area.
- If you do not roll a 6, the turn passes to the next player in a clockwise direction
- When the player has one or more tokens in play then selects a token and moves it forward along the track the number of squares indicated by the die roll.
- If your rolls a 6 may choose to advance a token already in play, or alternatively.
- The rolling of a Six in dice earns the player an additional (“bonus”) roll in that move turn. If the player gets 6 again, the player earns an additional bonus roll.
- If the player gets 6 the third roll, the player may not move a token and the move turn immediately passes to the next player.
- You must have always moved a token according to the die value rolled, and if no move possible then you can pass their turn to the next player.
- You may not end his move on a square that already occupies.
- If token advance finishes on a square occupied by an opponent’s token then the opponent token is returned to its owner’s yard.
- It is noticed that the returned token may only be re-entered into play when the player again rolls a 6.
- Home column square of the player is always safe, however, since no opponent may enter them.
- This amazing game played in the Indian subcontinent features a safe square in each quadrant. Normally the fourth square from the top in the rightmost column.
- To get a game started soon, some house rules allow starting the play on any roll. On a 1 or a 6, or allow multiple tries to roll a 6.
- If your dice lands on another of their own pieces, then it will are doubled and form a “block” which cannot be passed by any opponent’s pieces. Some variations it may only be passed by rolling a 6 or 1.
- It is also interesting some house rule that doubled pieces may move half the number if an even number is thrown e.g. move 2 spaces if a 4 is thrown.
- A doubled piece player may capture another doubled piece (like in Coppit).
- In every “home column,” a board may have only four spaces. All are must finish in these spaces for the player to have finished the game
- To finish the game soon, extra turns or you can bonus moves can be awarded capturing a piece or getting a piece home; these may grant passage past a block.
- Some other countries like Denmark the board has eight spaces marked with a globe and eight with a star.
- The globes are safe spaces where the player piece cannot be captured. The player who has not yet entered all pieces can always enter a piece on a roll of six.